Phantom Abyss Gameplay - Uma visão geral
Phantom Abyss Gameplay - Uma visão geral
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. With ways to enable or disable various HUD features like timers or scores you can clear up your screen as much or as little as you want. There are also various video options such as changing motion blur, camera bob, and landing camera rotation.
Yes, this is probably S Tier if you have the Deluxe Whip, but chances are you won't be running with that whip 24/7 (and I personally find it to be a cheap and boring strategy). You'll be spending most of your game trying to AVOID fall damage, and if you're a particularly skilled player who knows how to roll, grapple, or use the Wings and Double Jump blessings to halt your fall, you should never see this blessing come into effect. This is essentially Lucky, but worse as it only blocks one specific type of damage.
But despite all of this, the core of Phantom Abyss remains. The idea of loading into a deadly and hostile temple to evade enemies, survive and avoid traps, and to race to and claim a relic at the end of said temple all before another asynchronous player manages to do so is still preserved in its simplistic brilliance.
Hundreds of these ghosts can be skittering about at any one time, leaving blue trails to tell you where they’ve gone. In this way, each level becomes a kind of foot race to reach the idol first. In another way, it provides a clear guide for what to do and where to go.
However, players who deploy it as a pass-the-controller experience at their next party will almost certainly get a lot out of it. This is an excellent game to play with a few friends after a drink or two, with everyone taking a run and passing the controls on when they either die or complete a level. Everyone else gets to hoot, holler, heckle, and rejoice as the run unfolds, and Phantom Abyss
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For fans of the Indiana Jones movies, Phantom Abyss will feel like something out of a dream. As players slyly avoid traps and use their whip to grapple out of danger, they’ll truly channel the fedora wearing adventure hero.
work as a video game in its own right? Yes, for a specific kind of player, I think it will. And by specific kind of player, I mean players with an audience. Twitch streamers in search of a game they can wildly overreact to will find fertile ground here.
feel like a retro platformer. While these can be great fun, it did mean that your whip swings in a very disjointed way. In addition to this, each level feels very basic and somewhat familiar. However, this was mostly down to the fact that they are.
Palworld creator Pocketpair has another game in the works, and it looks like Hollow Knight with Phantom Abyss Speedrun co-op and base building
Summary Phantom Abyss is a massive asynchronous multiplayer game that casts players into procedurally-generated temples and tasks them with retrieving the sacred relics hidden within deadly chambers.
Whether you're sliding under spiked bars, leaping over bottomless chasms, using your whip to pull you up enormous heights, or simply sprinting past traps or enemies that can spell instant death, the core framework of Phantom Abyss is virtually the same as what it was 18 months ago.
Bloodborne Kart won't be 'Bloodborne Kart' anymore after a letter from Sony, but the devs are excited to make it an original thing: 'This is a fan game no more!'
For the average joe who wants something to play after work, I can’t see it holding much long-term interest. It’ll certainly entertain you for a few nights, and you might even tell some friends about it, such is the novelty of the experience. But it all felt a bit surface-deep for me.